Todo
by kerpow on 2011-09-12 07:07:10
We had a really good playtest over the weekend and found a few things I need to get done on the site.
- Allow players to edit their own content and post in the forums.
- Clean up the NPC stat block to support action tokens well
- Finalize mental trait name changes
- Clearly indicate initiative and base move on a character stat block.
- Fix soem typos.
- Create a damage type page and really explain how we handle things like mind control.
- Rearrange the rules home to put characters and damage types above the more crunchy bits like checks.
- Add a list of things a user has created on their page.
Thanks to Skibunny, Squid, and m2cahueg (pretty sure this is you on the site) for playtesting.
New Rules
by kerpow on 2011-06-28 11:34:51
We've switched from techniques & augments to just techniques and it feels a LOT better. The rules page has been overhauled, yet still needs a touch up or two and there's still a fair bit of work to do on various areas in the workshop but everything is currently functional.
As always, if you see any errors on the site or read something in the rules that makes no sense post in the forums.
I See Stars!
by kerpow on 2011-06-17 11:50:00
If you have eyes you'll noticed I implemented favorites into the site. This features lets you mark any Flex component as a favorite and you can then view it on your favorites page (check out the updated account menu).
This feature was build for GMs who use laptops or tablets at the game table so they can quickly reference the players' characters or special NPCs. It works with techniques and augments too to players can use it as a bookmarking system.
There's also some rules updates in the works to clear up what the hell a stunt is, improve traits and expand the definition of techniques.